Search the Community: Showing results for tags 'bug'.
Found 10 results
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Alrighty, i was playing V10 and going through the game, had parsec up and running and had a friend watching as i played, got to booster tower and decided to leave so i could save, i returned and found i could NOT re-enter the tower again. I had to use these 2 game genie cheat "Inch through the walls horizontally and Inch through the walls vertically" to actually get back into the tower itself because of this glitch, it was my only solution to actually get back into the tower so i could progress the story, tried to restart the game to see if that would fix it and nope, cuz i had saved after i left the tower, so ya... kinda game breaking at that point
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Recently got muted as Gau, but the visual effect for mute - the little bubble - didn't appear. I was in a pincer attack and was definitely muted(raging Shokan, unable to cast the spells). May or may not apply to other situations/other status effects. Many status effects are hard to notice on a raging Gau and he is oftentimes outright immune to status effects thanks to his rages, so it would be something that comes up somewhat rarely.
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Potential Bug: Terra morph reraise interaction
GrandpaBoroyzee posted a topic in Final Fantasy VI: Brave New World
So there I was, minding my own business, standing on the corner wearing my leather, when Terra gets dropped while she's morphed, and has reraise on. She gets right back up, of course, but her positioning was weird, and she stayed flipped around like this for the rest of the battle. Fixed itself after that. Is this a bug? Maybe some interaction with the shawl mod? -
Hey guys. I found an odd (but very unimportant) bug concerning EL resets. If you go to ultros for your second reset without the required GP, but try to reset your ELs anyway, the reset will fail (which is expected) but you lose a lot of GP and get a message saying you got the Alexandr magicite. Youtube video (unlisted): A few things to add: It seems this bug can't happen on your first reset, because it consumes roughly 60000 gp and won't work if you try with less than that. Despite the message, you don't actually get the Alexandr magicite. I have tested resetting with the required GP amount and it works just fine, so this bug isn't really anything of concern, even if a bit weird
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Is the evade calculation different when guarding?
Dufaux posted a topic in Final Fantasy VI: Brave New World
My Shadow usually has 94 or 104% evade, and yet when I give him Knight Cape or Hero Ring he seems to get hit a lot more often when guarding the other characters. Is the evade calculation different in that situation, am I very unlucky, or is it a bug? -
Has anyone encountered this bug where Recarmdra doesn't kill the user? Can confirm that this is working in the unmodded version with the same save file
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So I'm nearly finished with this rom (which has been enjoyable thus far), and all I need to do before going to Kefka is climb the Fanatic's Tower. However, I believe I found some sort of bug along the way. In the first treasure room, you need to press A directly right of the chest to cause the screen to shake and open a hidden room on the floor below. At least, that's how it works in the original game. However, when I do it, nothing happens. No screen shake, no hidden door, no nothing. I pressed A on every wall in that room, and still nothing. This means that not only is the treasure chest in that room is unobtainable (which apparently contains Crusader now), but also the Dragon as well. I looked up multiple playthroughs, and none of them have any problem opening the door. I have to chalk this up to some sort of bug in the game. I also noticed that the bouncing guy on the first floor of the tower is just gone. It's not a sprite error, his hitbox is gone as well. There's also apparently a guy who tells you about Crusader, but all he says to me is "good luck, we're all counting on you." If I did something wrong please feel free to tell me what. I don't want to have to do the game all over again for one or two magicite, but I also want to finish this 100%. Thank you for your time.
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Hi. I love what you're doing with this and have been monitoring the mod for a long time. My friend and I have been playing and when we got to the part where you're suppose to go to the gnome village, the chibikko hammer didn't work after casting it. We tried it on one person, multiple at once, and it just did nothing. Is there anything I can do about this?
- 2 replies
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- glitch
- chibikko hammer
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first of all, thanks for the mod, i find it way better than the original... also, Makami Full Kagutsuchi ¨boss fight¨ does always the same attack pattern, he cast dragon eye,fog breath, x attack but then randomly runs off the fight... i don't know if you know this so, i report it to you, also, there's a point in putting points in ag as a magic/support mc? since the only thing that affects is turn order (i think) and luck is used for magic accuracy... also,while i played this game for like 30 hours the first time, then i losed my save and started a new game with the mod, i never finished the game but i played all the persona games so i understand the system, should i go for TDE in the first time or just enjoy the game and left it for the next playthrough as a ¨challenge¨? i'm just looking for the best way to enjoy the game actually... i'm new to megami Tensei. So, thats everything... Thanks for the mod again.
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Mega Man X: Hard Type Series - Bug Report Topic
Hart-Hunt posted a topic in Mega Man X: Hard Type Series
This is a merged topic, made for you players to report the bugs in any of the Mega Man X mods. All bug reports or oddities you found are greatly appreciated and will help to polish the games further. Please know that, as in any bug report in any project, adding as much details as you can will help me fix the problem quicker. Things like which emulator you're using, and if you can replicate the bug are standard. Save states or detailed explanations are of great use as well.