New Game +

  • Content count

  • Joined

  • Last visited

Community Reputation

1 Neutral

About New Game +

  • Rank
  1. FF6 Beyond Chaos Randomizer

    Version 46


    FF6 Beyond Chaos Randomizer Version: 62 Date: October 30, 2015 URL: Contact: QUICKSTART Running the randomizer: Windows users may use the executable file, "beyondchaos.exe". Other users, please run "" using Python version 2.7 Source rom file: The randomizer will ask for a rom file. Beyond Chaos does not provide this rom. Put the file in the same directory as Beyond Chaos and simply input the file name. The rom used should be the FF3 US 1.0 rom. Both unheadered and headered roms will work. If you use an incorrect or modified rom, the randomizer will warn you before continuing. To be sure, you can check that your rom is correct by comparing the unheadered checksum/hash: MD5 - e986575b98300f721ce27c180264d890 CRC32 - a27f1c7a Seed value: Next, the randomizer will ask for a seed value. If you don't know which seed you want, just leave this blank and the randomizer will choose one for you. The seed value is an integer number that can be used to share the same randomization with other people. It's like a signature for the game that Beyond Chaos creates. If you want to play the game along with a friend, you can use the same seed. Flags: Finally, the randomizer will ask for a list of flags. If you don't know which flags you want, just leave this blank and the randomizer will give you the standard setting: all flags. If you would like to customize your experience, here is a list of flags and what they do: o Shuffle characters' in-battle commands. w Generate new commands for characters, replacing old commands. z Always have "Sprint Shoes" effect. b Make the game more balanced by removing exploits such as Joker Doom, Vanish/Doom, and the Evade/Mblock bug. m Randomize enemy stats. c Randomize palettes and names of various things. i Randomize the stats of equippable items. q Randomize what equipment each character can wear and character stats. e Randomize esper spells and levelup bonuses. t Randomize treasure, including chests, colosseum, shops, and enemy drops. u Umaro risk. (Random character will be berserk) l Randomize blitz inputs. n Randomize window background colors. f Randomize enemy formations. s Swap character graphics around. p Randomize the palettes of spells and weapon animations. d Randomize final dungeon. a Organize rages alphabetically (default) h Organize rages by highest level first Output rom file: The randomizer generates two files, a patched rom file, and a mini-FAQ. Both files will have the seed value in their name. To play the game, load the patched rom file in your emulator. The mini-FAQ is a text file that mainly includes information about where to get items; colosseum rewards, monster steals and drops, shop info, and monster rages are all included. OVERVIEW Beyond Chaos is a randomizer, a program that remixes game content randomly, for FF6. Every time you run Beyond Chaos, it will generate a completely unique, brand-new mod of FF6 for you to challenge and explore. There are over 10 billion different possible randomizations! Nearly everything is randomized, including treasure, enemies, colors, graphics, character abilities, and more. Beyond Chaos is also customizable. Using the flags in the above section, you can choose to only randomize certain parts of the game. Every flag you select will make the game a little more random, and also a little more difficult. Therefore, even experienced players should be able to find some challenge in the resulting game. As the game progresses, enemies may become more and more difficult, so that it becomes necessary to develop specialized strategies for individual formations. Because of the extent and the severity of the modifications made by Beyond Chaos, it is not recommended for competitive play. It is mainly intended for casual play, though if you would like to play it competitively anyway, go for it. Also note that there is another FF6 randomizer intended for races, made by Dessyreqt and Lenophis, that makes more conservative changes. That one is simply called "FF6 Randomizer", or "FF6 Rando Classic Original Flavor". OBJECTIVES 1. To remix game content so thoroughly that even veteran FF6 fans can feel as though they are playing the game for the first time all over again. 2. To create a challenging and festive result that encourages memorable scenarios, without making the game impossible for a casual player to complete. 3. To create a tool that is useful to the FF6 rom hacking community by being both open source and accessible, and by showing off a wide variety of potential mods. FAQ/KNOWN ISSUES Q: How do I play Beyond Chaos Ancient Cave mode? A: There are two codes you can use. "ancientcave" is for the standard Ancient Cave mode with ~200 maps and takes a very long time to complete. "speedcave" is a shorter, faster mode (~100 maps) that is designed to be completed in one sitting. Input the code in the flags. For vanilla Ancient Cave mode, I recommend using "ancientcavez". Q: How do I play Beyond Chaos Bingo? A: The code is "bingoboingo". Use the code in the flags and the randomizer will ask you some more questions when the randomization is complete. Q: I lost my seed number but I still have the rom. Can I find my seed number again? A: The seed is displayed in the auto-generated guide, in the rom's SNES header, and in the opening sequence with the magitek armor. Q: I'm at Vargas but I don't have Blitz. How do I beat him? A: You can defeat him normally without Blitz. His HP was lowered to make him beatable without much (if any) grinding. Q: How do I defeat TunnelArmr without Runic? A: Just kill it. Q: How do I defeat Ultros at the Esper's hideout without Sketch? A: Just kill it. Q: Speaking of Sketch, was the Sketch Glitch patched? A: No. Believe it or not, there are people out there who want to play using the Sketch Glitch, which is why the randomizer is based off of the FF3 US 1.0 rom. In an ideal world you would be able to choose whether or not to patch the glitch, but since there is such small demand for that kind of feature and it would take considerable effort, I haven't implemented it. Q: The Moogle Charm doesn't work. A: It was nerfed. FF6 uses a threat level based random encounter system, and Moogle Charm increases threat level by the lowest possible value without removing encounters altogether. The specifics are a bit complex, but you should think of it as having about a 1/256 encounter rate if you've been wearing it for a while. Also, some later dungeons might randomly ignore Moogle Charm altogether. Q: I'm in a dungeon and the encounter rate is insanely high. A: Some later dungeons have a chance to become high encounter rate dungeons. However, these dungeons are twice as vulnerable to the effects of Charm Bangle and Moogle Charm. Q: The switches in the final dungeon don't seem to be working. A: They work, I assure you... it seems like the game is just a bit buggy when a group it doesn't expect stands on the switch. Usually you can get it to work by cycling through every party while standing on the switch. In the worse case scenario (you rarely need to do this) have all other parties leave the room, then stand on the switch. It also seems like if there are switches on two different parties' maps, the game can get confused, but this has only happened to me once. Q: The Fanatics Tower is really long. What gives? A: I've made some changes to the Tower, with the intent to make it the most frustrating, obnoxious dungeon possible. If you're stuck, here are some hints in ROT13 format. Decode them if you're having trouble. Hint #1: Vg'f zber qvssvphyg tbvat hc guna pbzvat qbja. Hint #2: Qba'g trg qvfgenpgrq. Fgnl sbphfrq ba lbhe tbny, naq riraghnyyl lbh jvyy ernpu vg. Solution: Fbzr gernfher ebbzf ner gencf gung qebc lbh gb n ybjre yriry bs gur gbjre. Nibvq gur gernfher ebbzf naq lbh jba'g trg fghpx. Q: The old man in Narshe won't give me the Ragnarok esper. Is this a bug? A: It's not a bug. Ragnarok (esper) is at a different location. Location: Gur obff ng gur gbc bs Snangvpf Gbjre unf vg. Q: I heard that there's a secret item. How do I get it? A: Va gur svany qhatrba, gurer'f n fznyy vagrevbe ebbz jvgu n qbbe cnfg n pbairlbe oryg gung vf vanpprffvoyr. Gb ernpu gur qbbe, lbh zhfg hfr na rkcybvg gung vf abeznyyl hfrq gb fxvc Cbygetrvfg va inavyyn SS6. Ybbx hc gur Cbygetrvfg fxvc gb svaq bhg ubj gb qb gur gevpx. Q: I heard that there are secret codes. What are they? A: I'll give you the codes, but be aware that these are codes that were used during development for testing the randomizer. I make no guarantees about their playability, and it's recommended that you play through the randomizer without codes at least once before you use them. Here they are, as always, in ROT13: nvefuvc phgfprarf cneglcnegl oenirahqrjbeyq fhcyrkjerpxf fgenatrwbhearl qrnerfgzbyhyh pnaggbhpuguvf rnflzbqb abeat raqyrff9 rdhvcnalguvat pbyyngrenyqnzntr yyt anghenyzntvp anghenyfgngf cynlfvgfrys Q: What level should I be for the final dungeon? A: It really depends on your gear and what builds you have access to. I usually end up going there around level 35-40, but it doesn't hurt to have a few absurdly high level characters to tank hits. Q: Yo this is really hard. A: Yeah I guess so. I was pretty careful to make sure it was always beatable, though. Obviously the difficulty depends on your specific randomization though, so if you're having trouble, don't feel bad about using savestates or anything. I tried to design the randomizer in such a way that savestates aren't necessary, but I can't account for everything. If you encounter anything that is absolutely absurd in difficulty, please let me know so I can try to adjust the balance for future versions. Also, save often! You never know when you'll randomly encounter a boss on the overworld or in a chest. Q: I encountered <boss> as a random encounter/monster in a box! Is this a bug? A: No. Q: I can't choose my party for the final battle. Is this a bug? A: No. Q: When my character uses X ability, he attacks the enemy and then attacks his own party for low damage! Is this a bug? A: Yes! I don't know how to fix it, but it's a bit interesting in its own right, so I've been ignoring it for now. Q: It says my character can use Blitz/Lore/etc. in their skills menu, but they don't actually know it. A: This is a side effect of replacing the old commands. I'm not sure how to fix it, but it doesn't really affect the game so I haven't really looked into it. Q: I used Control on an enemy and ordered him to use a skill on his own party, but he attacked me instead! A: Some skills are just like that. They're flagged to never be used on your own party. Q: The final boss is impossible! How do I win? A: Gur orfg cerpnhgvba lbh pna gnxr vf univat rabhtu UC gb fheivir Zrgrbe (hfhnyyl nobhg 5000) naq vaihyarenovyvgl gb znal fgnghf rssrpgf, rfcrpvnyyl Fvyrapr. Xrsxn jba'g pbhagre juvyr ur'f pnfgvat Tbare naq gur fperra vf funxvat, fb guvf vf gur orfg gvzr gb fgevxr. Q: The boss of the Fanatics Tower is impossible! How do I win without Life 3? A: Gur pynffvp fgengrtl bs Enfcvat uvz gb qrngu fgvyy jbexf, naq ur vf bsgra ihyarenoyr gb Ofrex. Hfvat Cnyvqbe gb ynaq gur svany uvg pna jbex, ohg or jnel gung ur zvtug fgneg gur onggyr jvgu vaangr Yvsr 3. Nyfb, vs lbh unir n Trz Obk be fvzvyne vgrz, vg zvtug nyybj lbh gb hfr na novyvgl va gur gbjre gung lbh abeznyyl pna'g hfr... Hygvzn pna or Ehavpxrq, sbe rknzcyr. Q: Dude I've got like six cursed shields. A: Fun fact, if you equip cursed shields on multiple party members, you can uncurse one of them 2x or 3x or 4x as quickly. Q: Why can't Gogo select X ability? A: It's probably there. You just have to scroll past the edge of the menu. Unless it's an ability Shadow had and you let him die, in which case, it won't be there. Q: I just got a Game Over, but I didn't get to keep my experience levels. A: This feature was removed because it didn't work properly with one of the new esper boosts. I also wasn't very fond of it to begin with, because I would often get a Game Over and forget to reset so I don't miss out on valuable esper levels. Q: Can you add X to the mini-guide that gets generated? A: Let me know. I'm not sure what kinds of things people want in the mini-FAQ. Q: The guide says a character can learn a spell naturally, but they haven't learned it. A: Yeah, that's a bug I haven't bothered to figure out yet. I think it has to do with characters joining at a higher level than the magic they learn. They'll still learn the rest of their natural magic, though. Q: Can you add X feature? A: Maybe. I'm open to suggestions, but things that require a lot of effort probably won't get made. Q: Can I add X feature? A: Possibly! Even if I don't think it's a good idea for the standard settings, it could be a secret code. Send me a pull request to the project's Github. Q: Does Beyond Chaos work with X mod? A: Maybe, maybe not. I haven't tested Beyond Chaos with anyone else's mods. If it's an elaborate, full-game mod than the answer is no. Some small mods might be compatible, since Beyond Chaos doesn't do rom expansion or anything like that... but it uses up a lot of commonly used free space, so conflicts are likely. Q: Does Beyond Chaos work on a real Super Nintendo? A: Absolutely! Beyond Chaos has been tested on both Super Everdrive and SD2SNES, and it works 100% perfectly. Q: I found a bug! A: Send me a tweet, or a message on Twitch, or post it in one of the Beyond Chaos threads on various forums. I'll check it out. SPECIAL THANKS ffmasterfoobar - Twitch broadcaster who did a lot of playtesting for my entertainment, check out his channel Tenkarider - Romhacker who gave me lots of feedback, and creator of the Ultimate Czar Dragon hack, FF6 Curse of the Gods, and many other challenges
  2. A-Ptch GBA Game Patching Tool

    Version 1.0.0


    Applies APS Patches to GBA ROMs.
  3. Version 26.0.1

    1 download

    FFT Rumble Chaos Crashdown Randomizer Version: 26 Date: October 7, 2016 URL: Contact: How To Use Running the randomizer: Windows users may use the executable file, "fft_rcc.exe". Other users, please run "" using Python version 2.7. Source ISO file: The randomizer will ask for a filename. Place your Final Fantasy Tactics ISO in the same directory as "fft_rcc.exe" and input the name of the file. You must include the file extension (ex: fft.img). Please note that the randomizer needs 1 GB of free space to create the randomized ISO. The ISOs used for testing have the following hashes: MD5 - b156ba386436d20fd5ed8d37bab6b624 aefdf27f1cd541ad46b5df794f635f50 3bd1deebc5c5f08d036dc8651021affb (J) CRC32 - 377f6510 8ab1b7b1 a6361fd1 (J) If your file is about 517 MB then it's probably correct. The Japanese version is the Square Millennium Collection edition (1.1). This is the version more commonly used by Japanese hackers. The original Japanese version will not work. Flags: Input the following flags to customize your RUMBLE CHAOS CRASHDOWN experience. u Randomize enemy and ally units. j Randomize job stats and JP required for skills. i Randomize innate properties of jobs. s Randomize job skillsets. a Randomize abilities, including CT, MP cost, etc. y Randomize ability and weapon status effects. r Randomize job requirements and job level JP. t Randomize trophies, poaches, and move-find items. p Randomize item prices and shop availability. w Randomize weapon and item stats. m Randomize monster stats and skills. c Randomize battle music. f Randomize enemy and ally formations. z Enable special surprises. o Enable autoplay cutscenes. Seed value: Input a seed value here, or leave it blank if you don't care. Chaos multiplier: This is a difficulty setting for RCC. It mainly affects enemy stats and the level of treasure you acquire. The standard difficulty is 1.0, with 0.5 being quite easy and 1.5 being quite hard. Difficulty scales quadratically with the chaos multiplier, so don't raise it too high! Output files: The randomizer will output a new, randomized ISO with the seed in the filename. If you choose to randomize job requirements, it will also output a text file with the new job requirements inside. Special Thanks And Contributors Ryason55 - Contributed the code to randomize item/equipment stats and weapon/ability status effects, plus bugfixes.
  4. Version 3.8.2


    Edits all aspects of Super Mario RPG.
  5. PPF Studio PSX Game Patch Creation Tool

    Version 1.01b


    Compares modified files to original ones, then generates a .ppf of the changes. Useful for creating patches for Playstation games.
  6. PPF-O-Matic PSX Game Patching Tool

    Version 3.0


    Tool for applying PlayStation Patch Format (PPF) files under Windows.
  7. Lunar IPS SNES Game Patching Tool

    Version 1.01


    Lunar IPS (LIPS) is intended as an easy to use, lightweight IPS patch utility for windows to replace the SNESTool DOS program. It can both create and apply IPS patches. What's New in Version 1.01 IPS patch creation/application support. full RLE encoding/decoding support. file expanding/truncating support. the IPS encoder creates files that are the same size or smaller than files created with SNESTool. the IPS encoder avoids the rare "0x454F46 (EOF) offset bug" that SNESTool's IPS encoder has. logging feature for applying IPS patches (ROMFileName.log). registers the ".IPS" file type so that you can just double click on an IPS file and choose the file to apply it to for convenience. support for patching files up to 16 MB in size, which is the limit of the IPS format. The files can technically be larger than that, but the IPS format cannot record changes beyond the 16 MB mark due to 24-bit addressing. The IPS file itself can be any size.
  8. Suikoden 2 Bug Fixes

    Version 2.01


    Available Bug Fixes For This Patch: Audio Bugs - Only required by US version. Fixes all audio including, but not limited to the bugs listed in the guide. Badeaux Issue Castle Armory Bug Castle Farm Bug Chaco Bug Chant Bug Forgiver Sign Bug Guardian Deity Plans Bug Inn Bug Join at 99 Bug Kindness Rune Bug Knife-thrower Issue Lamb Bug Luca Battle Bug Matilda Gate Glitch McDohl Name and Castle Name Bug Recipes Bug Rune Unite Bug Scroll Shop Bug Sound Set Bug Tenzan Pass Enemies Issue Window Set Bug Additionally, applicable versions have translation fixes for several items, like the Gozz Rune and True Holy Rune. The US version also includes a translation fix for the Trade Gossip, which always shows up as gibberish in that version. This patch was created by Pyriel over at the SuikoSource forums. If you're a Suikoden fan or enjoy these fixes, please visit them at and show them some love.
  9. Version 1.0.0


    Tools that can edit Final Fantasy Tactics' sprites, data, text, code, and more.
  10. Version 1.44

    1 download

    Edits Final Fantasy Tactics memory card save files. Can edit character inventory, statistics, and more.
  11. Version 8.0.0


    This hack assumes you're VERY familiar with the original game. This hack is not for amateurs. It can be very difficult even for pros This isn't just a stat increase. The game starts off easy, but after Molevile the difficulty picks up. You can beat the main game around the 20s. But in order to take on the super bosses, you'll need to be at level 25+, and 30 for the boss rush. Even then you're going to have a hard time. Looking for a difficult Mario RPG hack? This is it! What's New in Version 6 (See full changelog) Version 6.1 Upgrades: This Upgrade was made to balace the difficulty of the game. I fixed a few things on the way. First..I need to say that those of you who played version 6.0 and want to load from where you where, you may. Your stats my be too high or too low depending on how you leveled them up. Example, Mario may end up having 255+ defense without Stell shell Armor! Conside yourself lucky if this happens. Or you may even have a funny HP number..which means you have over 1000 HP. Play a new game to experience the difficulty that was meant. If my Math was correct, using Stell Shell armor will be the ONLY way to reach 255+ Defense, making it a very important item. New "GOD" BOSS: Jinx!! Go to the GOD BOSS Section for details. Some monsters have been tweaked here and there.... P-Down/D-Up: ------------ I'm sorry guys, but using this with the Stell Shell breaks the game and makes the Boss Rush too easy. I've come to the conclusion that it must go, and I changed it to another item. However..I added more defense points for the party in multiple ways. It's possible for all members to reach 240+ Defense without using this item now. Metal Cap: ---------- This replaced P-Down/D-Up. Naturally, only Mario can use it. It raises his defense by 12, which is higher than any other accessory he can use other than the Crystal Ring. it also raises attack by 75, magic defense by 17, and buffs attack and physical defense. To finish it off, this item blocks thunder, ice, fire, AND death attacks! Of course it slows him down little.....Those of you who have p-dpwn/D-Up already on another party member from 6.0, once they take it off, they can't put it back on. Thunder Staff: -------------- Just like thor's Hammer, this weapon now has TWO timings! Keep it for life, for it's actually mallow's best attack weapon late game when the foe is weak to thunder. If you sell it, it's gone for good! Use the Holy Rod when you know you'll only use magic. Some of you may have Geno doing a Holyja spell, which was a mistake on my part. It doesn't do extra damage like Peach's though. The New link has the fix. Not much of an Upgrade I know, but again this is mainly to balance to difficulty and force more tactics over than tanking with Stell Shell and P-Down/D-Up. I've made some last minute upgrades to the game. I won't spoil these pleasant and NASTY surpises. You'll just have to stumble on them.... FIRST... I want to say sorry for the hold up..but the bugs kept coming and coming. SECOND... I want to thank everybody for baring with me and informing me of the bugs from the beta version. I can't belive how much I missed. I've done a few things to the game that makes it wise to start a new game. You don't HAVE to though......unless you come acroos some bugs. if you see something funny like People on screen when not suppose to be, or open doors locked again, then yeah, you'll need to start over. Most of the major changes take place late game. Elemental Weapons: ------------------ Perhaps the biggest upgrade. Many weapons have been giving an element(Ice, Fire, and Thunder). If the monster is weak to that element, they take double damage. If they resist it, they take 0 damage! This forces you to be more tactical. Of course I'll be increasing the HP of certain monsters because of this. Every ally has at least 1 weapon with an element attack. Mario has one for all 3. It's possible to attack for 3,000+!!! Any weapons you get from treasure chest or special events can only be obtained once. If you sell it, it's gone for good. Be careful, as some elemental weapons are obtained this way. Bowser's Keep: -------------- Most levels haven't changed a bit but Bowser's keep is completly different. For starters, the 6 Door rooms are all connected! You won't do the Barrel counting, 21 coin chest, or the marathon event thing. But everything else is there. It seems like you have infinite tries, but I hacked it to where you have up to 266 tries. I don't see how anybody can fail this many times. If for some reason you do, you'll suffer the same fate as you would for failing one of Dr. Tropper's Quizes. Speaking of which..... As I said, you won't do the Barrel counting 21 coin chest, or the marathon event thing. But you will do the other 3. I added a nasty surprise for those who fail one of these. If you've played Paper Mario, I shouldn't have to tell you what happens if you fail.....However..there's a reward for winning this difficult battle. There are a few other surprises in there that you'll surely stumble on.... Smithy: ------- Smithy's not pulling any punches this time..... The first fight hasn't changed at all..but the second one is a lot different than it was before. Ending/Post Game: ---------------- I've been thinking...and who here hasn't seen the ending a thousand times?? A new feature that i've been working on. I got it to work..and it wasn't easy might I add...many offical games have this feature. After beating will continuing playing the game. Mario will return to the Pipe house using the opening event when toad ran into the house. It's a little buggy, but unharmful. It's not a new game simply keep playing the game instead of it ending it. You'll recieve 50 frog coins every time you do this. Boss Rush: ----------- In the room with Magikoopa..the right door leads to Boomer, and the left door leads to the Boss Rush. However, this time..the boss rush is inacessable until you've completed the main game! The Boss rush is complelty different than before. Go to the Boss rush page for updted info. For starters..all 6 rooms are connected. Next..I added the Smithy Gang into the mix!! Losing a battle will return you to Magikoopa's room..even on the Final boss. That fight is no longer a Game Over. New Level: ----------- This level in inaccesible until you FULLY complete the Boss rush. You will notice something funny in the game..some rooms have been skipped. Rooms that I find to be compleltly useless, I removed them so I can use those exits to make a new level for the post game. This is because the game can only hold so much information before it bugs up like crazy. A good example is the entrance to the throne room in the Mushroom Kingdom. This room is 3 steps big. Another is the water house in Rose Town. Did you really ever go in there? The level isn't really's a custom made level using unused areas from the game. It's 5 rooms with a few battles. The game's toughest normal monsters come together here. This level will also include suped up versions of the monsters previously lost in older versions, like Gorgon and Strawhead.(I think C4 wanted me to bring them back..^_^) The point to fighting these monsters is that they often drop the game's rarest items. Hidden Element: --------------- Noticed how you can jump on foes you normally couldn't? I find it pointless to make foes weak to jump when I can make this element more useful. I used this element and gave it to a few items, spells, and weapons..making them do massive damage. EVERY monster in the game is weak to this element. You'll notice that Bowser's normal attacks do a lot of damage...and rightfully so. All of his claw weapons and the Chomp use the hidden element...turning him into the physical powerhouse he was meant to be. Use the Hurly Gloves or the Fire Chomp when you want him to use magic more. Most if the Ultimate weapons also use this hidden element. Monster Changes: --------------- -You will notice that Gunyonk, Countdown, and Corkepte are gone. They have been replaced with other monsters. The countdown sequence bugged up too much. So I removed the room and turned the Bells and Countdown into other monsters. Stumpet will pick up where corkpete left off... The fight with 'GUNYOK" just got more interesting....I won't spoil it for you. You'll see when you get there. -The Master fight in the ship has been moved to the third fight with Jinx. You win the Bombs away AND Jinx belt after victory. Another monster has taken it's place in the ship. -Dark Bahamut is no longet in Bowser's Keep. He's moved. I won't tell you where he is. -New Super Boss..King Bomb. Once the fight begins, you'll understand the terms. It's possible to beat it after at least one ally has 376+ HP. -Magikoopa is now VERY HARD to beat..unless you bring a certain party member to the fight....Beating him at his full power will net you LOTS of EXP and the exclusive Aura Stone! But the only way this can be done is if you're over leveled. If you fight him at full power at that point, he'll most likely wipe you out on the first turn. Physical Elemental Attacks -------------------------- Some monsters will use an attack that seems like an element, but it's actually a physical attack that can't be blocked by elementals guard items. Example, Bowser shoots flame at you, but it's a physical attack. Some monsters use a special Shocker, others will use a Physical shocker. Ice Rock physical attack is a death hit if not blocked. Death Attacks: -------------- There are 10 death attacks in the game: Banish, Black Hole, Bomb, Death Scythe, Ice Sickle, Impale, Killer Fang, Knife, Smithy Bullet Bill, and KABOOM! Ice Sickle, Killer Fang, and knife can be blocked down to 1 HP...or no damage if blocked perfectly. Black Hole, Death Scythe, Smithy Bill, Bomb, and Impale must be blocked by equipment unless they miss outright...for they are not 100% accurate anymore. Banish is exlusive to a certain monster, and it won't use it if you're invicible. KABOOM cannot be blocked at all. -Only the following items will block Death attacks: Super Ribbon, Super Suit, Luigi Hammer, Safety Pin, Steel Shell Armor. Items and Equipments: -------------------- -Many weapons have new ways to be obtained. -The Steel Shell Armor will remain unchanged for the most. Speed will drop by ALOT NOW. Also, the monster you need to beat to get it will be extremely difficult to beat. -Ribbon and Super Ribbon have higher increases now. -New Accessory..Aura of the Semi-Ultimate items. The Energy Stone made the other damage items useless, so I'm adding effects to them: -Fire Bomb will burn the enemy. This is actually poison, but there's no difference. Some monsters will be immune to it of course. It works on some of the super bosses. -Ice Bomb put's enemies to sleep. This will even work on a few bosses! -Electric Bomb will lower the monster's stats for 3 turns, so it's basically fear. Useful for when you're not using Bowser. Semi Ultimate Items: -------------------- These items are sold in Sea Side in the frog coin shop. They will be the overall strongest items from that point until the factory. By then you'll want to get stronger ones. The catch?? Your frog coin of course. Weird Mushroom: --------------- This item can help you or hurt you. It fully restores HP, but the game think it's reviving you. So it resests the ally s if they came back to life. In other words..if you're using equipment that buffs stats, it will reset if it was de-buffed. If you buffed them up in battle and they are not using buff equipmentm the buffs will be removed. A very nice item to use with equipment that buffs stats. Holy Stone/Crystal: ------------------- The Holy Stone and Holy Crystals have limited use, and should be used for that purpose. They do decent damage to foes at early stages of the game. But their main use is their effect on undead monsters. The Holy Crystal has been suped up. Now it will do 9,999 to most undead bosses. The Holy Stone is a weaker version, but it's eaiser to get. Both of these instantly defeat most normal undead monsters. Some other monsters take extra damage from these as Box Box(a Ghost is in the chest ^_^) Remember that the Holy Ring and Holy Rod DO NOT have these effects. The Aura Stone: --------------- Remember that broken item you get in version 5 for beating culex? You get ONE free one in the main game. For those of you who never used it in verion 4.9, this item breaks the game..especially if you have super jump. It's now called the aura stone. I recommend saving the free one for which ever fight is giving you the most trouble. In most cases..this will be the Master or the Final Boss in the Boss Rush. There are only 3 ways to get this item: -You need to beat Magikoopa in Bowser's Keep at his full power. Overleveling is the only way to do this. -Find all hidden treasures, then recieve in monstro town. -Defeat Culex. Culex will give you one upon victory, but you'll most likely use one to beat him anyway. This is the easy way out. This item pretty much ensures your victory if Mario has learned Super Jump. So if you can live with yourself after using it, then by all means. I'm not sure if you can get the Frog coin in the Mushroom Kingdom after Toad leaves the room, so the Aura Stone in Monstro Town may be missiable. Magic Potion: -------------- I had a much better name for this item, but the game glitched wehen I use it.... Only time will tell if this item breaks the game. This is the final item you now get from the miner. It heals 255 HP to the group..that's it. It doesn't heal status effects like Elixir and Megalixir. So what's the big deal? Use it and you'll see. Culex: ------ This one's a dozy...The door doesn't dissapear. This time, you can now fight him as many times as you wish! Of..he won't give you a choice once you meet him. He's hard as hell. Even I can barely beat it. Dr. Tropper: ------------ This time, ALL of his questions are clues to help you get threw the game. Some of them are very important clues. TOADSTOOL: ------------------ She will from now on be called "Peach" in this hack. Oh yeah..Psycho Boom is gone. She has a new spell now..and you're going to use it a lot. She throws a bomb as one of her weapons instead. Monster attacks: ---------------------- You will see a few new custome made attacks later on in the game. I've come to the conclusion that those atatcks that ignore defense(meteor, Water Blast, ect... are very cheap and unfair sometimes. So I modified it a littlte. Most of those attacks now have a chance to miss you completly! The more Powerful ones (like Meteor) have a high chance to miss. Note that the Uber attacks from the 2 God Bosses will always hit. Level Up changes: ------------------------- I've modified the state growth for every character in the game. it's possible for every character to reach 999 HP. But it requires them to use ALL HP bonuses. But If you do that, their other stats may be low. Pay attention to the Level up bonuses and know when to pick what. it's very important for the Boss Rush. Mix and Match with all kinds of combinations and conquer this hack!! For those of you who started on version 6 beta, it's up to you if you want to start a new game or not. If you don't..your HP/stats may be too low..or too high!!! Example: Using all HP Bonuse on Peach with the Steel Shell Armor makes her almost unkillable. And she can still fight back with her powerful magic. Just watch out for those Fixed Damage attacks. Misc changes: ------------- -The Writing is a little bigger, and the screen is blue. -Remember those annoying dialoge bugs towards the end of the game? They've been fixed. -Jumping on wiggler 10 times gives you THREE frog coins now. I increased it since it's kind of hard to do. -Some boss fights have different battle scripts now. -The game starts with 10 FP again instead of 5. -In older versions, you could still get a seed in bean valley after Smilax. I changed it to a flower box. -Due to bugs from the update, Star blast(Meteor Blast) has now been changed to energy blast, but it's the same thing. -Your Special attacks will no longer miss. I've been told that this was very annoying. As a trade off, some enemies will be tougher. A lot of work went into this one. I really hope I didn't miss any serious bugs. It' very easy to bug up something when you change things. If anybody find any serious bugs..inform me immediatly!! Enjoy playing version 6...which will most likely be the final update..unless I finally learn how to pass level 30.