Cross

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Everything posted by Cross

  1. Is something wrong with my mod

    You can mitigate this with imp, it cuts the damage by half and gives you more chances to survive 'em (same goes with Plasma).
  2. Yeah, I'll steal some and just...credit you for it...I'm a good thief.
  3. If you'd let me. I'd like to borrow your elemental resistance/immunity/absorption idea to my game also, it just makes sense to me, @BTB.
  4. Review of v1.9

    I'll just leave this here for you...a spreadsheet app.
  5. The most striking thing that caught my eye was the weapon/shield swap. That. Is. A. Godsend. Thank you my lord and savior, BTB. Edit: Hope this thing works. Edit again: @GrayShadows is my lord and savior, screw @BTB.
  6. Let's just say that..."Die monster, you don't belong in this world!" line comes to mind whenever I see a Yiazmat vid or me just hacking away at his ass.
  7. Vagrant Story Zenith

    @blackcat777 for the moment I have some of the starting weapons, but I haven't used them to gain some stats for the weapons themselves. I haven't played again, yet. I'm juggling between; making a game, playing SRW A, and playing this hack. EDIT: Thank god I got that giant hammer in the locked room. How much HP does this second fucking dragon have? He hits harder than any of the other bosses so far...and damn that tail attack, one shot and I'm dead, if I don't avoid it (which is 90% of the time).
  8. Lufia 2 - Age of the Sinistrals

    Shit just got real, you had me lol'ing so hard. So kids, don't do Windows 10.
  9. Did you...you know, at least tone down his own cheesiness? (I fucking hate his insta-death normals) Too bad on the evasions tho, well I'll just wait for the day that the modding scene matures for that to happen. Yiazmat is my only gripe, thanks for clearing that out. Oh and I'd like to one shot that a-hole for once, 1 HP isn't that bad.
  10. Vagrant Story Zenith

    I'm a returning player, but I got lost in the forest maze...didn't read a guide and just, well...left it. I knew about Risk, but had to be sure about Agility. I planned to go with heavy equipment...but I guess boss fights are centered more on rushing DPS than ever. Right, distance isn't an issue...I got Braveheart on my shield tho, but, I'll try to change my grips. I never knew that the grips where the ones with slots.
  11. Vagrant Story Zenith

    Oh I see, I thought it only affected the attack strength of enemies. I don't actually know the game inside-out, sorry. Also is agility tied to accuracy? I dunno what to do with my shit accuracy with the body of the golem using my Pink-something (forgot the name of the club), is it just because the body is far above me that I have low accuracy on it -- or is there anything I can do to increase it? Your mod feels Dark Souls-ish, take this as a compliment.
  12. Vagrant Story Zenith

    The thing about Degenerate is...I don't seem to feel or see that it works, I tried degen-ing the lizardmen but I still get hit pretty hard, up to a 100. Dunno if my armor is the culprit but I seem to have lower defense even when I degenerate an enemy.
  13. Looking good, didn't know you could do this overhaul in SRPG, looking forward to playing it once its finished.
  14. Vagrant Story Zenith

    Can you give me some tips on the second boss battle? Its like the gargoyle asses in DS1 all over again. only this little shit hits all body parts and kills me in one hit. EDIT: Oh god, finally beat him, just had to rush my dps a bit. UPDATE: Okay I'm at the Golem boss right now, I'm wondering how I'm gonna dish out some damage to this son of a bitch, I just died from him and was dealing 13 damage on his body and 1 on all other body parts...is there a trick here?
  15. Vagrant Story Zenith

    Everything was fine till I saw a new mod I swear.
  16. Vagrant Story Zenith

    Thanks for indulging my nitpick. I'll try out the mod once I get the chance.
  17. Vagrant Story Zenith

    I downloaded the mod, just a lil' nitpick, there's no version number on the file; so I can't be visually sure on what version this is.
  18. Also just to clarify: Yiazmat doesn't have double HP, right? (Oh please, oh please, oh please, oh please!) And about evasion...does it still, suck? In the late game I mean.
  19. Holy. Shit. I don't have the PC version but I'd try this once I get a copy!
  20. What are your planned features since 1.9 is one step closer (yeah I am hoping that 1.9 is the last tune-up patch before 2.0)? Any optional bosses (super bosses I hope)? QoL changes? Anything?
  21. No random battles?

    Unfortunately no, you can only turn off experience gain and that's it.
  22. For once in my life I want to see something finished by me (well except college, that's a different story). And I hope you guys can help me along the way. Here's the rough draft of what I'll be making with the game, hopefully more ideas will come my way: Re-balance jobs (maybe some stat improvements or downgrades) and job tree Re-balance enemies (stats, equipment and abilities) -- this is to avoid playing it only in hyper-offensive teams rather than a mix or defensive teams. Re-balance some of the equipment. Spells will generally be faster as to avoid being not used for the majority of the game. Make status spells GREAT AGAIN. (Aiming for 60-80% chances, need some insight on this) Get rid of/balance broken shit. Make all encounters go on average level with your party. (I think I'll have bosses start with +5 levels or something, thoughts?) Make NPC's controllable. Implement a Exp/JP ASM hack if needed. Credits to Emmy of course. EDIT: for now this project is on hiatus, all my focus is currently on an RPG I am making
  23. Final Fantasy 5: the brainstorming

    That's a feature of the mod, read the first post.
  24. The pressure is on!
  25. All of your ideas are noted, thanks!