praetarius5018

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Everything posted by praetarius5018

  1. Hmsong's non-SoM patches

    no, I do not know
  2. Seiken Densetsu 3 Sin of Mana - Discussion

    we had that already on discord, noone knows what triggers it or how to reproduce it - if you find out tell me.
  3. Seiken Densetsu 3 Sin of Mana - Discussion

    no idea, others didn't have that problem. and the dumbest solutions I've heard for a mod problem and that allegedly worked was simply renaming the rom from .sfc to .smc - I'm so done with this with this ghost hunt...
  4. Lufia 2 - Age of the Sinistrals

    he does the big heal a max of 3 times, just keep going.
  5. Lufia 2 - Age of the Sinistrals

    in the zip there is a boss_spoiler folder, one of the files is explicitly for Amon.
  6. Seiken Densetsu 3 Sin of Mana - Discussion

    eh, you didn't miss much, just a dozen bugs or so; still about 3 known left... just another day with SD3 >.>
  7. Final Fantasy V: Void Divergence - Discussion

    Vampire is difficult them being undead and all. I assume you already use Skeleton to have a "mini golem" guard. I'd try some of these: TimeMage for HP regen and their usual CC Lord with Insurance to endure death and healing via Judge (expensive early on) Magus for LifeMark after 480 kills (apply on monster, kill it, get healed) RedMage with Depower to reduce both STR&MAG BlueMage BigGuard and Whitewind would cover most problems but comes super late Chemist with GiantMix and Protect for HP+50%, armor and shell Crusader with Shout (mag down) and Growth (HP up)
  8. Seiken Densetsu 3 Sin of Mana - Discussion

    on map transition (or what the game counts as those) all buffs that are marked as auto-buff are applied to all party members. doesn't matter if the buffs are (one), (one/all) or (self).
  9. Seiken Densetsu 3 Sin of Mana - Discussion

    as farwell to 2020: v2.021 missing now generates 1 TP if the equipped weapon can generate TP by itself pressure now affects enemies' revenge healing decreased revenge threshold for Bill/Ben and Fiegmund nerfed Landumber's gimmick damage increase fixed damage table for hard melee damage from monster being 2x tough damage instead of 2x normal damage fixed bug that allowed some bosses to profit from your auto-buffs fixed the yellow damage heal weapon not working fixed the HP up shield bonus not being applied excluded MP up from auto-buff compatible effect list fixed spell learning of Evil Shaman reduced Dolan's frequency of casting his instantkill combo reduced Mispolm's magic damage by 25%
  10. Party Suggestions 2.0

    Or you could check the README:
  11. Seiken Densetsu 3 Sin of Mana - Discussion

    yes, that is what it should be but it isn't, good old off by 1 errors
  12. Seiken Densetsu 3 Sin of Mana - Discussion

    d.breath was set as 3 (0x03) not 19 (0x13)... you can learn anti-magic without lunatic. ...and both check for pie not luck...
  13. Seiken Densetsu 3 Sin of Mana - Discussion

    If you have 20+ luck and anything dies the game goes and looks what your class's max luck is and just gives you that as luck stat. Which means 1-2 free stat points on Hawk and otherwise only affects cheater. If you have e.g. fire saber you'd expect that you deal more damage on fire day. The bug was that you take more damage. On spells it works correctly; if you inflict fire damage on fire day you get a damage increase. They now take your saber into consideration.
  14. Seiken Densetsu 3 Sin of Mana - Discussion

    This is not an arguement; WE call it that, the game doesn't. I already said I won't remove it. This would just add the hassle of having to take stuff out of storage every 1-2 battles. Also it'd get us back to the pay to win level of items; just think how many different damage items you can carry, even if it was only 4 each it is enough to beat bosses before they can do anything, not fun.
  15. Party Suggestions 2.0

    You could take Swordmaster with AGL capstone, skip Moon Saber and Fire Saber, meaning 20 AGL at Lv60 and every other stat 19 or below Lv38 -> 60 gives 22 points you start with 18/16/17/14/13/13 to 19/20/19/19/19/19 requires 24 points, workable.
  16. Seiken Densetsu 3 Sin of Mana - Discussion

    did you hear a ding sound as if the enemy was guarding? also you make it sound like I need to buff B/B. did you try the heavy/slow attack with increased accuracy? if you've got ideas how we can tweak it to be more workable we can discuss this. but dropping it is at this point right out.
  17. Hmsong's non-SoM patches

    I wanna say in some flashbacks with the queen of altena and/or duran's dad?
  18. Seiken Densetsu 3 Sin of Mana - Discussion

    I'm not into playing guessing games; if you want to say something do so. As you said yourself the tools to deal with that exist.
  19. Seiken Densetsu 3 Sin of Mana - Discussion

    I presented it far in advance and got basically nothing except complaints that I take away their OP toys. 2x Chibi Hammer and no status matters. 20 each candies, chocolates, honey, poto oils, various seeds - how much instant healing do you need? I have to draw the line somewhere. For healing you have a lot of alternatives: -Heal Light, Regeneration -HP regen via ring or Regeneration spell -Bishop's weapon -moon saber, hp steal ring/weapon -yellow heal weapon -the totally not bloodborne set bonus Also all that menuing slows the action down way too much, imo. Did I forget about moogle state? Well, yes. But I did work around mute at least >.> Wearer. Originally I wanted to keep draw aggro exclusive to shields but people felt it too restrictive since having a working tank is too important to them and only Duran or Lise can take that role. So you have now aggro on a high attack weapon that costs you a bit def; needed some form of drawback there. It counts for that. Cursed items can never be unequipped. Lv60 is only the last point where they can be equipped. Something about synergy with certain capstones or potential abuse if you only equip them to perfectly counter the final boss when half the drawbacks no longer matter.
  20. Party Suggestions 2.0

    nope, that is one of the few restrictions that still apply. other being that you shouldn't equip a helm in a ring slot.
  21. Lufia 2 - Age of the Sinistrals

    v10 put Droplet instead of Spark into Elcid spell shop reduced prices of skills in first few towns reduced HP of mobs in first 2.5 dungeons may or may not finally work on all emulators
  22. Seiken Densetsu 3 Sin of Mana - Discussion

    v2.006 fixed monster hate value not getting reset when getting the heal reduced strength of poison to 25% while below level 10 removed random 0..3 damage bonus on poison ticks reduced stats of pre-lv10 monster nerfed Full Metal Hagger AI again Bubble Breath now inflicts MP Down instead of Poison
  23. Seiken Densetsu 3 Sin of Mana - Discussion

    a typical SD3 day. while testing it reset the rage value after popping the heal, now it just keeps it maxed out and drops a heal each hit... or at least until you cancel that with a counter hit. "love" this game -.-
  24. Seiken Densetsu 3 Sin of Mana - Discussion

    so to sum up the changelog for 2.0: tl;dw
  25. Hmsong's non-SoM patches

    eh, that is just an optional fight. I've planted black rabite proper on the required path.