BTB

Coming Soon: Brave New World 2.0

130 posts in this topic

2 hours ago, Reiker said:

Maybe at some point it might be worth branching off a "normal" version of BNW and a "hard" version of BNW. I realize that there's a hard mode mod for BNW already, but "enemies have doubled speed" just isn't a very interesting difficulty mechanic vs. different scripting.

Hopefully this isn't something that's just out of the ballpark of what bnb&co are willing to do at some point. I'd be the first in line lobbing for a hard difficulty here, precisely because it's such a good mod and those are the ones where you really want to push it to the limit, as it were. Not to bash on the mod you mentioned but BNW could probably stand to have a hard more with just a tad more consideration and planning put into it than doubling enemy stats. 

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Pac Man is a great game to this day because you can play it several ways. You can play for score, leading the ghosts into the corners so you can eat them all with one power pellet. You can play for progress, ignoring the ghosts and focus on clearing the table. You can self impose challenges like stop moving after eating a power pellet so you don’t get the bonus points and extra lives. 

An RPG is boring if there’s one way to play it. If there’s really only one optimal build and anything else is wasting your time. BNW is very successful at this with the Esper system. Bosses are where this can come to roost, though. If there’s only one solution to the boss, it’s a bad boss. 

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The problem is: how do you make stuff harder in a jrpg?  

More damage?  This means more ohko stuff and party wipes that are entirely rng and unmitigateable. Or if they are mitigateanle, it forces the player into a “do this or you can’t proceed” situation. 

More hp?  As has been mentioned, more hp doesn’t necessarily make harder. It also wastes the players time once they figure out the gimmick. 

More speed is at least a little interesting as it punishes bad decisions without completely upending the balance. It’s not perfect though.

The best way is probably via dynamic AI scripting, but it’s a fine line to toe.

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12 hours ago, Mishrak said:

The best way is probably via dynamic AI scripting, but it’s a fine line to toe.

This is what I'm shooting for with Kaiser :P

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