Doomsday31415

Version 9 Content Mode Available in Downloads!

17 posts in this topic

After a month of testing, bugfixing, and feedback, we've decided to split version 9 into three difficulties: content, normal, and hard.  Normal should also be available soon, and hard will come later.

For now, however, you can download Content Mode in here:

Enjoy!

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I hope hard mode won't come out as soon as I'm finished with this.

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What exactly are the differences between the versions? I briefly tested content mode, and I saw that numbers were significantly reduced to be more in-line with vanilla. But will all three modes have the same amount of bosses and late-game content?

 

I'm asking mainly because I've been playing on the previous public release of v9, and I noticed that I'm not running into any superbosses during the main game like I did in previous versions. Are those bosses unlocked after beating Smithy? I just remember beating the ice cave way earlier than I was supposed to in a previous version, and I loved doing that. It feels so good to beat a boss earlier than you're supposed to, but I cant even get into ice cave in v9. Is there a reason for specifically locking content like this to be strictly post-game?

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1 hour ago, longers2 said:

What exactly are the differences between the versions? I briefly tested content mode, and I saw that numbers were significantly reduced to be more in-line with vanilla. But will all three modes have the same amount of bosses and late-game content?

 

I'm asking mainly because I've been playing on the previous public release of v9, and I noticed that I'm not running into any superbosses during the main game like I did in previous versions. Are those bosses unlocked after beating Smithy? I just remember beating the ice cave way earlier than I was supposed to in a previous version, and I loved doing that. It feels so good to beat a boss earlier than you're supposed to, but I cant even get into ice cave in v9. Is there a reason for specifically locking content like this to be strictly post-game?

In general, enemies in content mode deal significantly less damage and take slightly more damage.  There's a couple of late-game balance tweaks as well.  All the content, however, is the same.  DK is planning to come up with a list of all the major differences at a later date.

Regarding the superbosses, most of them are locked behind Smithy.  The reasoning is threefold:

  • This is Super Mario RPG, not Super Fantasy Pokemon RPG.  The non-Mario bosses are almost all hidden until after Smithy has been defeated.
  • In previous versions, you could trivialize Smithy simply by farming the right equipment from the available superbosses.  We want Smithy to be an important fight, so he's now the gateway to the superbosses (and is balanced accordingly).
  • There have been complaints in the past about running into these superbosses and just dying.  With them locked behind Smithy, this can't happen anymore.

You can still fight a bunch of superbosses before Smithy if you want to (including General Guy), and you can fight them in whatever order you want after Smithy (although there's a recommended order).  You also don't have to be anywhere near max level to beat Smithy.

Hope that helps explain things! :coolguy:

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Thanks for all the insight, it really helps understand why these decisions were made!

 

Is there a list of what spells each character can learn at different levels? I want to make geno a magic user, but he still only knows Geno Beam and Geno Boost in his mid 50s.

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Posted (edited)

2 hours ago, longers2 said:

Thanks for all the insight, it really helps understand why these decisions were made!

 

Is there a list of what spells each character can learn at different levels? I want to make geno a magic user, but he still only knows Geno Beam and Geno Boost in his mid 50s.

Not right now, although someone will probably come along and make a guide for v9 at some point...

A lot of spells are only learned by beating certain bosses though.

Edited by Doomsday31415
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3 hours ago, Doomsday31415 said:

Not right now, although someone will probably come along and make a guide for v9 at some point...

A lot of spells are only learned by beating certain bosses though.

#BestFeatureEver

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12 hours ago, Doomsday31415 said:

Not right now, although someone will probably come along and make a guide for v9 at some point...

A lot of spells are only learned by beating certain bosses though.

9 hours ago, Nitro said:

#BestFeatureEver

I agree. I also like the idea of having to beat Smithy in order to unlock what makes this mod unique and awesome.

 

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4 hours ago, MuteCitizenMaster said:

So, does this "Content Mode" have all of the bugs and errors mentioned fixed?

Yes

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97082618e3d48a90e00d792f0db5d0c1.png

 

c0ee78b7c6097d9e4ae76458d498026d.png

 

How are you supposed to survive this? Content mode here. I am stuck at this boss can't get past it

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You'll need to learn about defending for this game. Most bosses have a pretty obvious tell when you're gonna have to use defend with your whole team

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58 minutes ago, longers2 said:

You'll need to learn about defending for this game. Most bosses have a pretty obvious tell when you're gonna have to use defend with your whole team

I tried defending this but failed. Any hints on the timing? I want to get past this boss and continue with the game. I have it save stated right before the arrow rain so I can keep attempting it

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5 minutes ago, GamingFiend said:

I tried defending this but failed. Any hints on the timing? I want to get past this boss and continue with the game. I have it save stated right before the arrow rain so I can keep attempting it

You can't block multi target attacks.

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19 minutes ago, Doomsday31415 said:

You can't block multi target attacks.

In that case, there really is no way to get past this besides overleveling to break the HP cap you need ( Or boosting magic defense up enough?). If that's the case this should be addressed in the next patch. I may need to use a cheat code to get past this

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8 minutes ago, GamingFiend said:

In that case, there really is no way to get past this besides overleveling to break the HP cap you need ( Or boosting magic defense up enough?). If that's the case this should be addressed in the next patch. I may need to use a cheat code to get past this

There is no glitch here, nor anything in need of patching.  I'd like to point out that the attack deals twice as much damage in Normal.

You should reconsider your options.

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it's not a timed block. there is another way to defend. look at all of your buttons and consider every option

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