Posted February 7, 2018 · Report post Huh, makes me wonder if morphed Terra will cure 2 HP with a Phoenix down. Again, doesn’t change anything, but you gotta love those little quirks. Share this post Link to post Share on other sites
Posted February 7, 2018 · Report post 21 minutes ago, SuperHario said: Huh, makes me wonder if morphed Terra will cure 2 HP with a Phoenix down. Again, doesn’t change anything, but you gotta love those little quirks. She won't. Math like this always rounds down, not up. Share this post Link to post Share on other sites
Posted February 24, 2018 (edited) · Report post Just a minor glitch currently playing the mod and during the Battle of Narshe I got a Fidoor that counter attack a Trooper after the later use HasteX Edited February 24, 2018 by Nesouk Share this post Link to post Share on other sites
Posted February 24, 2018 · Report post It was discussed earlier in this thread. Share this post Link to post Share on other sites
Posted February 25, 2018 · Report post Suggestion: Make Primordite (south figaro cave, locke's scenario) weak to ice or lower their HP to roughly 100 Reasons: Counters physicals with nasty megavolt, formation with 2x Primordite is very common, and all you can do is use up 2 turns with Celes because MT ice doesn't oneshot them. Not only it drags the fight unnecessarily, but more importantly 12 MP in a fight at that point will make you run out very quickly, so you risk being forced to use physicals against them which means nasty counters. I think it's a much more tedious fight than it's intended IMO. Currently they got 200 HP and are weak to fire/bolt like their cousins, weaknesses you cannot exploit at that point. Share this post Link to post Share on other sites
Posted February 25, 2018 (edited) · Report post This thread is for bug reports, not suggestions. EDIT: post those in this thread instead. Edited February 25, 2018 by seibaby Share this post Link to post Share on other sites
Posted March 4, 2018 · Report post Greetings all, I'd like to report what I believe is a bug in version 1.9.0. World of balance -- Floating continent right when the timer at the end starts. the Bat Lady encounters are *extremely* difficult. difficult as in boss level amount of HP. (well over 20k health, seemingly). my party is composed of Terra, Sabin and Celes, all characters are between level 20 and 25-ish. running the brave new world patch against the 1.1 (U) "original" rom on OpenEMU. There is simply not enough time to defeat the random Bat Lady encounters before the timer runs out (one battle took me well over 2 minutes based on RNG luck). Please advise -- hell, even if there is a game genie cheat or *something* I can do just to get to the end of the Floating Continent, I'd be happy. thanks in advance and let me know if i'm forgetting any useful information. -ryan (bradyrtech) Share this post Link to post Share on other sites
Posted March 4, 2018 · Report post When Celes's turn comes up, pay close attention to what she can do. Share this post Link to post Share on other sites
Posted March 5, 2018 · Report post 17 minutes ago, BTB said: When Celes's turn comes up, pay close attention to what she can do. Oh man. major /facepalm on my part here. I'm not sure if I want to bother deleting my post out of embarrassment or leave it because I missed something so obvious. thanks for looking out, BTB! -ryan Share this post Link to post Share on other sites
Posted March 5, 2018 · Report post @Nowea shares your pain Share this post Link to post Share on other sites
Posted March 11, 2018 · Report post In Zozo I couldn't Runic the Greasemonk 'Vanish' Spell. But the Slamdancer 'Fire' spell was Runic'd No Worries. Share this post Link to post Share on other sites
Posted March 11, 2018 · Report post Vanish isn't a standard spell in BNW, so cannot be runic'ed. Share this post Link to post Share on other sites
Posted March 15, 2018 · Report post Generated a soft lock in the WoR's Phoenix Cave. Against 2x Witch 2x Revenant enemy formation. Strago is petrified, Terra is preparing to cast Remedy, Edgar has just used Autocrossbow and is building up his turn bar. Cyan has Auto-Reflect from Alexander. Cyan uses Bushido - Eclipse. One of the Revenants die, the other three enemies remain alive. A Revenant counterattacks Cyan with Raze. It's reflected off Cyan. Battle stops progressing - casting animations proceed as normal, but the ATB is frozen and I can't input any commands. I can pause and unpause the battle with the Start button, and the game is otherwise functioning. I (wildly guessing) suspect the lock is because Raze was reflected onto the dead Revenant (killed by Eclipse). Because the enemy is dead, the spell never resolves and the battle is indefinitely delayed while it waits for the reflected Raze to resolve. Share this post Link to post Share on other sites
Posted March 15, 2018 · Report post It's a semi-softlock... it'll resolve itself if you hold frameskip for about a minute or so. I thought that was something I'd dealt with all instances of in the past... apparently not. Share this post Link to post Share on other sites
Posted March 16, 2018 · Report post @BTB Can I use this thread to report discrepancies between the Printme.xls and the Character Planner (BNWCP.xls)? Share this post Link to post Share on other sites
Posted March 16, 2018 · Report post Yeah, point any of those out to me and I'll fix 'em. Share this post Link to post Share on other sites
Posted March 17, 2018 · Report post After Terra covers, Locke stands on her head. Share this post Link to post Share on other sites
Posted March 17, 2018 · Report post Cover does weird things with layering. Share this post Link to post Share on other sites
Posted March 17, 2018 · Report post The True Knight layering issue has been fixed, patch is available here. Share this post Link to post Share on other sites
Posted March 19, 2018 (edited) · Report post EDIT: Disregard, somehow I turned off transparency in Snes9x and Cyan was walking in water. Script-wise, the Gau tutorial text displays 4 lines without pausing for input, and then the last line (not shown) is missing a period. Edited March 19, 2018 by TimeSpaceMage Share this post Link to post Share on other sites
Posted March 19, 2018 · Report post Just finished the game. Final dungeon was fantastic, felt like a true challenge. Planning on a writeup/review later this week. I made heavy use of Phoenix during the final dungeon, and noticed that graphical glitches tend to pop up on the player side (around 2nd and 3rd position) after Phoenix is summoned. This seems like it'd be a known bug, just checking in to confirm that it is. I am playing on Snes9x 1.55. Share this post Link to post Share on other sites
Posted March 19, 2018 · Report post May be a glitch, May not. I had a look in FF3usMe, but couldn't make head nor tale of the battle script considering what happened. Spoiler Battle of Narshe. I stole the Tiara from Kefka on my first shot of the Fight. Then he said "I'll be back" and scarpered. I wasn't expecting that. Share this post Link to post Share on other sites
Posted March 19, 2018 · Report post 10 hours ago, d'Aubigne said: Just finished the game. Final dungeon was fantastic, felt like a true challenge. Planning on a writeup/review later this week. I made heavy use of Phoenix during the final dungeon, and noticed that graphical glitches tend to pop up on the player side (around 2nd and 3rd position) after Phoenix is summoned. This seems like it'd be a known bug, just checking in to confirm that it is. I am playing on Snes9x 1.55. It's a known issue. It feels like some sort of animation buffer overflow, and I've been able to replicate it on a vanilla ROM, I just haven't gotten around to figuring out how to fix it. Share this post Link to post Share on other sites
Posted March 20, 2018 · Report post On 3/19/2018 at 8:26 AM, F-Bomb said: May be a glitch, May not. I had a look in FF3usMe, but couldn't make head nor tale of the battle script considering what happened. Reveal hidden contents Battle of Narshe. I stole the Tiara from Kefka on my first shot of the Fight. Then he said "I'll be back" and scarpered. I wasn't expecting that. Yeah, that's an easter egg. Share this post Link to post Share on other sites
Posted March 21, 2018 · Report post In the IMRF I had the equip screen turn black once a slot was selected to be equiped. Once the the equipment was selected the screen returned to normal. This may be because I am using BNW over the top of the Dancing Mad MSU-1 mod. Or it may be a hardware issue, usind SD2SNES in a super nt. It happened a few times but not all the time, and it hasn't showed up in any other area yet. Share this post Link to post Share on other sites