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Who's your MVP?

Who's your MVP?   36 members have voted

  1. 1. Which d00d is best d00d?

    • Terra
      5
    • Locke
      1
    • Cyan
      2
    • Shadow
      1
    • Edgar
      3
    • Sabin
      6
    • Celes
      4
    • Strago
      1
    • Relm
      1
    • Setzer
      3
    • Gau
      2
    • Mog
      2
    • Umaro
      2
    • Gogo
      2

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44 posts in this topic

Posted (edited)

2 hours ago, SharmatOfLove said:

But yeah... anything he can do, someone as can probably do better - or with more support or healing options available - but as a crutch character who's builds clearly define what he'll perform best in, Cyan's the best. 

There is one thing Cyan does better than most characters: Provide effectively infinite item-free out-of-combat healing and revival. He knows Cure, Cure2, and Life, and Empowerer will almost always restore him to full MP if there's any enemy in a random that has MP to steal. Sure, he's too slow and low on Magic to be a battle healer, but outside combat Speed doesn't matter. Plus he's not generally spending his MP in randoms anyway, so he might very well go 2-3 battles before needing to Empowerer. As long as you top him off, he can sustain your group forever. Only Magic Edgar can really do the same thing if he Mana Batteries himself now and again, but Edgar doesn't have Cure or Life, and the Defibrillator doesn't work out of combat. Cyan saves you Dried Meat and Tonics, but perhaps more crucially he saves you Phoenix Downs. And the odds he'll be alive after a fight are... well, pretty high, let's be honest, if anybody in the party is alive after a fight.

2 hours ago, SharmatOfLove said:

On that: anyone who enlighten me why Setzer gets a decent share of votes? After two playthrough, I don't really see the appeal in his rather limited magic pool or equipment choice (tried both Magic build + Dice and Stam build + 2X Doom darts) but aside from free heals there wasn't anything that set him apart. Maybe it's because I suck balls at slots or just missing the obvious...

Slots is really good now that it's skill-based for one thing, meaning Go Fish stretches his MP a looooooooong way (and you'll almost never accidentally fail to fail if you want Go Fish anymore), and Setzer isn't a character who has a low MP pool to begin with. That gives him lots of utility with the MP to spam Rerise/Remedy/Regen or go all out with Bio against a weakness and never be in a position where he can't AoE heal the party or attack the enemy because Slots is free. His Stamina build can use RegenX as a primary heal since his damage sources are not MP dependent (Slots is free, GP Toss doesn't cost MP, and Daryl's Soul makes Fight more efficient), which is basically a full party heal plus constantly reapplying one of the best buffs after Haste. He is a staggeringly efficient healer -- Gau and Mog are too but Go Fish can happen 99.99% of the time instead of 2/3 or 7/16ths of the time and that matters when you need a heal now -- even if he isn't a particularly exciting one.

Equipment-wise he's got heavy armor and great shield access plus a +HP/MP Esper available right away which just makes him tanky as hell regardless of build, and gives him some viability as a dual wielder with Daryl's Soul since he isn't going to explode if a hit gets through his evasion like Locke or Shadow might. Less damage sure but there are anti-Human daggers and Dice/Fixed Dice get around the limitations of X-Fight while also ignoring defense. He can also back row with his cards/darts, some of which proc stuff that also gets around X-Fight. Also worth noting that his Speed's not even that bad and he has +Speed equipment options like the Aegis Shield (or Switchblade/Avenger, or Heiji's Coin...) that other slow characters like Strago or Cyan would kill for.

Really the main thing about Setzer is he can always contribute. He never runs out of gas, and he can change up his offensive and defensive options to be what the party needs him to be.

Edited by Nakar
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Posted (edited)

Yeah, Cyan is easily BNW's best OOB patch-up guy.
As for Setzer, my opinion is that he's the bulkiest of all the game's primary healers.
 

Edited by BTB
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Changed my vote to Cyan, as he's usually my #2 and he needs some love right now.

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Setzer's great as a bulky healer, who can occasionally contribute some offensive power. Even if Slots are too difficult, he can still summon Shoat for randoms or, against the appropriate enemy, can can equip Daryl's Soul + Power Glove + Man Eater / Avenger x2 for some great damage while still wearing heavy armor. Daryl's Soul + Fixed Dice is random, but for a healer, it's pretty sick.

My guess is that you'd be happy if you only took enough Magic ELs to keep Cure 3 strong, and then dedicated the rest to HP/MP. Something like an even Seraph/Shoat split, or maybe even more Seraph than Shoat.

I'm not a fan of Setzer's other options outside of this or Slots Spam (which takes finger skill & concentration, unlike anything else in BNW). Bio's weak, which means mag Setzer has no attacking options if Slots is too difficult. And I was very disappointed with stam Setzer in 1.7, and it doesn't look like he's changed terribly much (excepting the Starlet equip).

*****

Another thing (stam) Cyan does arguably better than others is provide a solid mid-game tank (Magitek Factory thru early WoR). Figaro Bros aside, I'm not sure any other character quite has stam Cyan's combination of offense + defense in the midgame, and even Sabin's debatable on the defensive side (especially if he went the stamina route). stam Cyan does drop off offensively around endgame though, especially in 1.7 and 1.8. At least he's still rocking one of the highest HP values in the game.

*****

Lookin' at the votes & what I've been thinkin' lately, starting to think that vig Sabin may be a cut above the rest of the cast. (Not a big fan of stam Sabin though, and I don't remember how many votes are there b/c of stam Sabin).

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Posted (edited)

5 hours ago, thzfunnymzn said:

Lookin' at the votes & what I've been thinkin' lately, starting to think that vig Sabin may be a cut above the rest of the cast. (Not a big fan of stam Sabin though, and I don't remember how many votes are there b/c of stam Sabin).

72 it's the magic number for stamina: You can reliably sustain lvl 2/2.5 spells like Break,Storm and Bio or heavy hitters like Quake, Dark and Quartz using Chakra without issues and heal 630 Hp per Mantra (Or you know, use Cure 2 since Mantra it's not worth using in the first place) at lvl 30 . Reaching that number needs at minimum 10 Stray and 10 stamina points from equipment. 

When that happens, You can stack like crazy vigor+ equipment and be a decent evade tank that does actual damage (You can stack as far as 80 vigor while having 60 speed with just only 10 Golem)

Edit: Take note I'm just using 20 EL, otherwise Sabin can just shrug it since 5 terrato solve pretty much that

Edited by ronlyn
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Interesting. Thanks.

My main issue with Chakra is still that, as far as I'm concerned, in order to be worth sacrificing a good damage dealer (Bum Rush), I'd need at least two very Chakra reliant users on the team who are good enough to make up the difference, while being ineffective when they're not being fueled by Chakra. I've never been convinced that any character really needs MP support outside of X-Mog & X-Locke. With the Osmose nerf, though, Relm may be added to the list, so maybe I'll find Chakra spam more palatable.

Shame to hear that Mantra still isn't too hot. Guess it still isn't even that great as a utility tool for hyb Sabin? As I'm running a hyb Sabin with some Terrato this game.

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Posted (edited)

20 hours ago, thzfunnymzn said:

Interesting. Thanks.

My main issue with Chakra is still that, as far as I'm concerned, in order to be worth sacrificing a good damage dealer (Bum Rush), I'd need at least two very Chakra reliant users on the team who are good enough to make up the difference, while being ineffective when they're not being fueled by Chakra. I've never been convinced that any character really needs MP support outside of X-Mog & X-Locke. With the Osmose nerf, though, Relm may be added to the list, so maybe I'll find Chakra spam more palatable.

Shame to hear that Mantra still isn't too hot. Guess it still isn't even that great as a utility tool for hyb Sabin? As I'm running a hyb Sabin with some Terrato this game.

The real problem with mantra is...........You won't have Sabin at max hp all time and you need a healer to make sure mantra has something going on in the first place (And yes it's free, but no because you can miss the input or do chakra by mistake)

 

Hybrid Sabin it's all about fists to the face and AoE MP charges so if that's not your style, you might prefer Vigor Sabin for more flashing moves and better DPS but with the drawback of severe allergy to magic (And really, who don't like seeing a guy suplexing a frigging train?!?!?)

Edited by ronlyn
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Well, I'll find out if I think Chakra's worthwhile now.

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I've never been a fan of Mantra, not because it's weak but because it doesn't heal Sabin. If I'm using Stamina Sabin I'm using him for Chakra, and if I'm doing that then I presumably have some MP hog in the party like Locke or Terra, who can toss out a potent heal fairly easily. I guess it's okay for emergencies but other than that I don't want Sabin not getting healed. Comparatively speaking Magic Edgar fares a bit better. Yeah Mana Battery isn't MT but it can be potent, Edgar's Cure 2 is a reasonable heal with a Magic build that also heals himself, and he retains some decent offense options (breaking rods, Jump with elemental swords, and the Flash to blast randoms). Nothing fantastic but it still feels like more than Stamina Sabin brings to the table.

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Posted (edited)

Don't forget that mag Edgar also has:

  • A powerful, spammable revive
  • Speed
  • No waiting on a late-WoR esper for his HP (like Terrato)

Also, I believe the "only ST, but stronger" Mana Battery fairs better in general team building. If there's only one MP hog on the team, than Battery is better than Chakra. Traditionally, I've only really considered X-Locke or X-Mog as big enough MP hogs to warrant MP support, and I'm guessing it's quite rare for anyone to put them both on the team. Osmose is nerfed now - dunno if that means Relm needs MP support, or if she's still manageable without. Some people like low MP builds, so I guess that could boost the number of teammates who need Chakra support instead of Battery support.

*****

Flavor-wise, I like how Mantra doesn't heal Sabin. It's unique. Not every heal has to be "Heals everyone for a gazillion HP with no drawbacks, & its perfectly spammable". IIRC, for a Life Bell stam Sabin committed to spamming Mantra & Chakra, it's not bad.

The problem is that it's not up to par with the standard set by Cure 2, Cure 3, RegenX, Tumbleweed, Go Fish, Holy Wind, or even just spamming Potions with a fast character. I'd take stam Sabin's Mantra over stam Mog's Forest Suite, but that's about it. The other problem is that stam Sabin doesn't do anything BUT spam Mantra & Chakra. And...well...when Mantra is the 2nd worst endgame heal, when Aurabolt is THE worst endgame damage source, and when Chakra is arguably not all that hot / too niche / outdone by Battery...you're left with a build that's "Average, but not up to par with the bar set by the rest of the cast." Iunno if it's power creep in the rest of the cast, or if stam Sabin's just weak.

Oh well, I'm committed to trying out hyb Sabin at least. If Chakra doesn't turn out despite the nerfed Osmose & using X-Mog, Sabin can at least fall back on Bum Rush + Terrato ELs.

Edited by thzfunnymzn
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There's something about seeing '9999' that delights me, so I'm gonna have to go with Umaro, since he has the easiest time hitting it.

(Admittedly, I'm still only playing v1.7.0, so I might have to revise this if I ever try out a newer version.)

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Posted (edited)

Still torn between Edgar, Sabin, and Cyan. vig Edgar, vig Sabin, and stam Cyan are just plain beautiful. Gonna stick with Edgar, mostly b/c his other build (mag) is also really awesome, while vig cyan is a heavy late bloomer and stam Sabin is mediocre. Also b/c vig Edgar can go toe-to-toe with the other two builds, though the other two are even easier to use.

Edited by thzfunnymzn
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Posted (edited)

Would like to change my vote from Sabin to Terra.

 

Terra with 20 Bismark, and 5 Pheonix (I don't believe in that "don't go past EL 20" crap), and Morphed makes her hit harder than any character in the game period. Giving her a Zantetsuken and Wing Edge (You can replace Zantetsuken with whatever) is absolutely OP. Wing Edge alone breaks the damage cap every time it crits (Which is more often than not for her for some reason)

 

Couple that with the fact that she has the best spell selection in the game (in my eyes) and while Morphed, even without boosting her magic at all still hits harder than most, she can dish out damage to any enemy, period.

 

Need physical damage? Terra's got your back, and about a million other backs to go with it. Nothing is more satisfying than landing something like 15,000 damage in a single attack. Even better when you get two in a row due to counter attacks (Which Zantetsuken gives inherently, saving a Relic slot) Double Wing Edge is also probably an option, but I don't know how to get a second one (Colliseum probably) Either way, Zantetsuken + front row is probably worth it just for instant kill/critical/counter alone.

Need magical damage? She's got that too.
Need to spike a weakness? Terra has pretty much every element that matters save for Poison and Earth. She has the best versions of all three primary elements, the only character to do so.

Need to heal, revive, remedy, or regen? Terra has all of those, and even if she isn't Morphed, none of those really matter based on magic, save for healing, and even that still heals for alot when not Morphed with zero magic investment, and Pheonix levels ensure that, while her magic may not be as high as a more magic focused one, she can make up for it with massive MP storage, which will feel even bigger than a Magic type Terra simply on the grounds that you'll be spending far more time hitting things instead.

Need to tank magic? Minerva lets her pretty much make the basic elements a joke, and compromises very little of her Vigor in exchange for it (In the event you planned on using Genji Armor or something like I did)

Need to tank physical attacks? Yes, Terra can even do that too, and yes, while Morphed, WITHOUT having to rely on Safe/Image (Although it certainly helps alot) Yes, she still takes all fuckloads of damage, but investing a mere 5 levels into Pheonix (20 Bismark is MORE than enough. You can really get by with just 15) gives her 150 HP and 75 MP, which is a huge boost. With 10 levels, it's 300 HP and 150 MP. By the time I fought Kefka, she was only at like level 35 tops and still had basicaly 2000 HP. (Granted, I used the Hero Ring at one point) which means, yes, she'll still be taking like 1200 damaage when she should really only take like 900 or so, but if Terra survives with even 1 point of health, she's golden, since you can fully heal her with even the crappiest of heals (Morph = more heal too) and even if you're too busy/lazy to do it, just have Regen on her before hand, and she'll end up getting 250 HP PER TICK! 6 - 8 ticks later, and she's fully healed. I'm not sure if even 25 Stray Sabin can regen that much. Keep in mind, all of this happened in the front row. I simply had THAT much HP to spare.

 

The only real downside to this build is pretty much what I just negated a minute ago; she's too damn frail. Yes, I know what I said, but everything was golden.... until Kefka's tower. She was fine (great even) against randoms, but she really struggled against the bosses, particularly Kefka (Tier 1 and 2 mostly) She simply died too quickly. Best case scenario, I Morphed and got 1 attack off before she died and I had to do it all over again. Fortunately, this can be mitigated quite well with equipment, but against defense ignoring attacks and the like, she's boned. There's also speed, but that's a lesser issue, as Haste makes anyone's speed manageable at the very least.

 

That being said, this makes her MVP pretty much from the Sealed Cave sequence to Kefka's Tower, which is a long gap. She's absent during Act 2, but if she was available, she'd still be one of the best characters, seeing as she's still one of the better characters in Act 1, before Magicite is a thing.

 

 

 

Edited by MagiteKira
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Good to see someone besides the Figaro bros. get the vote. I'm starting to like vig Terra myself as well. Especially looking forward to 1.8.7, where she'll have a WoR Rune Edge to handle the early-WoR. Also will chime in that she is just as great an elemental mage and cleric Terra & that her regen ticks are beautiful. Didn't do much with dual-wielding last game, will have to try out Wingsuken vs. Apocalypse vs. Apocalysedge.

2 hours ago, MagiteKira said:

The only real downside to this build is pretty much what I just negated a minute ago; she's too damn frail. Yes, I know what I said, but everything was golden.... until Kefka's tower. She was fine (great even) against randoms, but she really struggled against the bosses, particularly Kefka (Tier 1 and 2 mostly) She simply died too quickly. Best case scenario, I Morphed and got 1 attack off before she died and I had to do it all over again. Fortunately, this can be mitigated quite well with equipment, but against defense ignoring attacks and the like, she's boned. There's also speed, but that's a lesser issue, as Haste makes anyone's speed manageable at the very least.

Kira, if it's helpful, I prefer bringing vig Terra onto Team 2 of Kefka's Tower, where she'll fight Atma, Bolt Dragon, and Myria. She can defend herself against Myria's attacks with a Crystal Helm/Shield, Minerva, Image support, and, optionally, a status relic. Such defenses are tailor-made to declaw Myria, allowing Terra to Morph with impunity and easily break the damage cap (even moreso, now that Myria's p.def has been lowered - dual wielding should break the poor goddess in half). Could even be cute and two-hand Excalibur with no Power Glove, just Black Belt & Ribbon. Should still hit 9999. As for the other two, Bolt Dragon is also easily countered with Minerva & Image, allowing for Morph to break him. Atma can also be attacked with Morph Ice 3 (8k damage, IIRC), followed up with some Morph Icebrand (or, ya' know, be smart, unlike me, and wait for phase 2 before slinging Ice 3 - though Rasp may have a word to say about that strategy).

Her frailty is an issue, and I definitely prefer giving her 8-10 Phoenix or Unicorn ELs so that she doesn't drop in one hit. If you plan on Morphing in the WoR prior to Phoenix, you will need Unicorn. Pure vigor is fine for the WoB, but Morph croaks too quickly against WoR bosses without HP ELs. (I agree that Phoenix is better statistically and opens up very strong elemental mage options). Not surprised you had trouble with Morph in the final fight. That sounds absolutely awful.

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22 hours ago, thzfunnymzn said:

Good to see someone besides the Figaro bros. get the vote. I'm starting to like vig Terra myself as well. Especially looking forward to 1.8.7, where she'll have a WoR Rune Edge to handle the early-WoR. Also will chime in that she is just as great an elemental mage and cleric Terra & that her regen ticks are beautiful. Didn't do much with dual-wielding last game, will have to try out Wingsuken vs. Apocalypse vs. Apocalysedge.

Kira, if it's helpful, I prefer bringing vig Terra onto Team 2 of Kefka's Tower, where she'll fight Atma, Bolt Dragon, and Myria. She can defend herself against Myria's attacks with a Crystal Helm/Shield, Minerva, Image support, and, optionally, a status relic. Such defenses are tailor-made to declaw Myria, allowing Terra to Morph with impunity and easily break the damage cap (even moreso, now that Myria's p.def has been lowered - dual wielding should break the poor goddess in half). Could even be cute and two-hand Excalibur with no Power Glove, just Black Belt & Ribbon. Should still hit 9999. As for the other two, Bolt Dragon is also easily countered with Minerva & Image, allowing for Morph to break him. Atma can also be attacked with Morph Ice 3 (8k damage, IIRC), followed up with some Morph Icebrand (or, ya' know, be smart, unlike me, and wait for phase 2 before slinging Ice 3 - though Rasp may have a word to say about that strategy).

Her frailty is an issue, and I definitely prefer giving her 8-10 Phoenix or Unicorn ELs so that she doesn't drop in one hit. If you plan on Morphing in the WoR prior to Phoenix, you will need Unicorn. Pure vigor is fine for the WoB, but Morph croaks too quickly against WoR bosses without HP ELs. (I agree that Phoenix is better statistically and opens up very strong elemental mage options). Not surprised you had trouble with Morph in the final fight. That sounds absolutely awful.

Yeah, right as I was making the teams, I remember your comment from before, but didn't have the interenet access at the same to reconfirm who fights what, so I kinda had to wing it abit. Thanks for the tips though.

 

I had to have Pheonix Locke, Siren Edgar, Golem Sabin, and Fenrir Gau (Basically almost completely a support team) go against Atma and it.... it was awful.

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42 minutes ago, MagiteKira said:

Yeah, right as I was making the teams, I remember your comment from before, but didn't have the interenet access at the same to reconfirm who fights what, so I kinda had to wing it abit. Thanks for the tips though.

 

I had to have Pheonix Locke, Siren Edgar, Golem Sabin, and Fenrir Gau (Basically almost completely a support team) go against Atma and it.... it was awful.

Welcome.

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I'm going to have to put in a big vote for my wildboy Gau. Gau has always been one of my favorite characters with his whole feral child vibe, but the endless rage lists in Vanilla was pretty overwhelming to a 10-year old(although an early Templar rage was pretty cool!). A big draw for my BNW experience was Gau's overhaul breathing new life into the beautiful mess that is Rage.

The best part of Gau BNW or otherwise is he's your first non-Esper or Dr. Frankenstein'd source of magic. Terra's basically half alien and the government has a secret baby-torture program to breed living weapons, most of the world's population is pretty sure magic is a myth ...meanwhile here's some illiterate raised-by-wolves kid casually busting out Fire 2.
 

This is still my first run starting from 1.8.4 but let's break it down so far:

- Gau joined in for Sabin's separation arc. AoE attacks are still at a rare premium, in pops the Leafer morph with a free AoE guaranteed on every turn. Between Cyan and Sabin you don't have a free heal to stretch your supplies, but Solider has an occasional Remedy as icing on some decent damage. And when all else fails, x3 damage from Tek Armor is great and the Laser hasn't fallen off quite yet.

- Did I mention the free Reraise spam via Conjurer?

- In Narshe he teams up with Celes or Terra for some stacked AoE damage. Solid stuff.

- Magitek Lab comes online with Espers. Now there's only Stray available, and Gau's in my party 24/7, so he's getting some massive Stamina boosts quick. Defender and Rhinotaur are starting to come online for some powerful, although riskier heals.

- Thamasa is the turning point here. Up until now, Gau was utilitarian with good AoE damage, but no major-leaguer for single target. My first Cephalid morph was a "hey maybe I'll try this" moment that shocked with multi-thousand damage. As his stamina stacked it just got more absurd, I wasn't referencing the PrintMe much at this point but it was pretty clear Tentacle was scaling with stam. Now every turn he has is a 2/3 chance of massive AoE output or a single instant-kill on the Floating Continent.

 

Gau's been my heaviest hitter since, rivaled only by Vigor Cyan and the eventual Rage Belt Umaro. At low 30s he's clocking 7k+ Shrapnel hits. His build is just a full-bore glass cannon with Sprint Shoes and Blizzard Orb. If Gau rolls Shrapnel first turn, the encounter's over. Fanatic Tower was a joke with consistent, element-free AoE nukes(up until Magimaster, who just slaps him for not using magic and heals the 8k hits with elixirs). He's fragile, but a healer topping him off and keeping him buffed with Reraise handles that well enough. Gau has registered more damage my whole run than most of the other characters combined. And if that isn't enough for the encounter, he plays a great pinch support with Harvester and Sun Baths(Silver Dragon thaws anyone?) upwards of 1k.


So the MVP of my run? Wildboy Gau, roughing them up and shutting them down. Filled a much needed role at nearly every story point, runs on autopilot, eventually transitioning to a damage-dealing deathmachine. All for 0 mana.
 

 

TL;DR: Full stam, sprint shoes Gau. Hits like a truck, loves the word Thou, thinks he's a squid.

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23 hours ago, GreenSun said:

I'm going to have to put in a big vote for my wildboy Gau. Gau has always been one of my favorite characters with his whole feral child vibe, but the endless rage lists in Vanilla was pretty overwhelming to a 10-year old(although an early Templar rage was pretty cool!). A big draw for my BNW experience was Gau's overhaul breathing new life into the beautiful mess that is Rage.

The best part of Gau BNW or otherwise is he's your first non-Esper or Dr. Frankenstein'd source of magic. Terra's basically half alien and the government has a secret baby-torture program to breed living weapons, most of the world's population is pretty sure magic is a myth ...meanwhile here's some illiterate raised-by-wolves kid casually busting out Fire 2.
 

This is still my first run starting from 1.8.4 but let's break it down so far:

- Gau joined in for Sabin's separation arc. AoE attacks are still at a rare premium, in pops the Leafer morph with a free AoE guaranteed on every turn. Between Cyan and Sabin you don't have a free heal to stretch your supplies, but Solider has an occasional Remedy as icing on some decent damage. And when all else fails, x3 damage from Tek Armor is great and the Laser hasn't fallen off quite yet.

- Did I mention the free Reraise spam via Conjurer?

- In Narshe he teams up with Celes or Terra for some stacked AoE damage. Solid stuff.

- Magitek Lab comes online with Espers. Now there's only Stray available, and Gau's in my party 24/7, so he's getting some massive Stamina boosts quick. Defender and Rhinotaur are starting to come online for some powerful, although riskier heals.

- Thamasa is the turning point here. Up until now, Gau was utilitarian with good AoE damage, but no major-leaguer for single target. My first Cephalid morph was a "hey maybe I'll try this" moment that shocked with multi-thousand damage. As his stamina stacked it just got more absurd, I wasn't referencing the PrintMe much at this point but it was pretty clear Tentacle was scaling with stam. Now every turn he has is a 2/3 chance of massive AoE output or a single instant-kill on the Floating Continent.

 

Gau's been my heaviest hitter since, rivaled only by Vigor Cyan and the eventual Rage Belt Umaro. At low 30s he's clocking 7k+ Shrapnel hits. His build is just a full-bore glass cannon with Sprint Shoes and Blizzard Orb. If Gau rolls Shrapnel first turn, the encounter's over. Fanatic Tower was a joke with consistent, element-free AoE nukes(up until Magimaster, who just slaps him for not using magic and heals the 8k hits with elixirs). He's fragile, but a healer topping him off and keeping him buffed with Reraise handles that well enough. Gau has registered more damage my whole run than most of the other characters combined. And if that isn't enough for the encounter, he plays a great pinch support with Harvester and Sun Baths(Silver Dragon thaws anyone?) upwards of 1k.


So the MVP of my run? Wildboy Gau, roughing them up and shutting them down. Filled a much needed role at nearly every story point, runs on autopilot, eventually transitioning to a damage-dealing deathmachine. All for 0 mana.
 

 

TL;DR: Full stam, sprint shoes Gau. Hits like a truck, loves the word Thou, thinks he's a squid.

I can agree with pretty much all of that. I never really went Stam Gau past WoB though, opting instead for Speed Gau, mostly for Rerise spams and Harvester (Weaker, but Remedy is Remedy)

I'll definitely do Stam Gau next time.

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Posting for posterity that in vanilla, I'd sabin (tank), Cyan (dps), Celes (magic) and then one "fun" character like Relm to control after getting a fake mustache or gau if farming rages. Strago often made a wonderful healer if I was having difficulty.

I'll edit this post last after finishing a BNW run, though

Edited by TheRebalancer
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