On the surface, it looks like the site is kinda dead. The last forum posts are from years in the past. There's a new site in the works and we're still growing our mod list on our discord as new modders arrive and release new projects. The AI tournaments are still being run more or less every month. Things are still happening. Join the discord if you want a better view of it. The chat button in the top nav bar will lead you there.
https://ffteambuilder.fly.dev/
There are a couple minor errors in the data companion (mythril sword has +2 MA, not parrying sword; elf mantle is 24/24). The teambuilder is correct if there is a conflict between the two. The teambuilder will allow you to save a .yml file to send to me as your team entry, or you can wait until it has the "output save data" button and send that to me instead. As of this moment, team colors are not yet implemented, so you'll have to include your first choice and your second choice in your entry DM (The colors are 1-8: Blue, Red, Green, White, Purple, Yellow, Brown, Black) as well as a team name. These will probably be integrated into the team builder over the next few days, so you can wait or not, as you prefer. We already have 8 entries to the event, so there's definitely interest there.
I have not yet named my custom Arena mod, but I have edited most of the equipment and a whole lot of skills/spells and statlines to come up with a new tournament meta. This is something of a beta, as I have had all of a week to make these changes after the last tournament ended and this announcement, but it is intended to be a monthly event (with edits every month to make the meta more balanced) for the foreseeable future. Interested?
Download the data companion for all of the gear/skill/stat numbers here: https://drive.google.com/file/d/1QDJTHr8MK7_3qT_4W8IB5fv9YZri4El0/view?usp=share_link
Teams have a limit of 18000 JP this time, including costs to unlock each class. Brave and Faith are between 40 and 70, with team maximum brave being 240 and team minimum faith being 220. No RSM or activated ability may be chosen for more than one character, although job innates do not contribute to this limitation. There are no gear restrictions.
The teambuilder is not yet complete, but should be in a couple of days. Another news post will be made with the link when it is ready to go (https://ffteambuilder.fly.dev/ has the teambuilder for last month's event if you want to get used to the interface).
Team submissions are due January 15 11:59 EST. The first stream will be the following day. If you have any questions, you can send me a message or join the discord and look in the #final-fantasy-tactics channel for pins and more information.
It's been more than 7 years since we've run an AI tournament, I think it's about time I remedy this state of affairs. Over the last month, I've been familiarizing myself with the tools, the ROM, and with the asm behind the tournament ROM in general. I've already done some asm edits of my own on a separate ROM that I intend to use for the next tournament, coming up next year. For now, though, I intend to send off 1.3 with one last bang. At the bottom are links to a "data companion" that lists all of the stats and skills of every available job and item, as well as the signup sheet itself. The sheet works in LibreOffice and Excel, but has a few errors in OpenOffice (it does not manage your skills. You can list the ones you want in the available space and I'll translate it, but it won't calculate your JP correctly).
All units are being generated at level 35 and you have a JP limit of 24,000 points for your entire team (including unlocking jobs to buy the RSM/abilities you equip). Monsters cost a flat 4000 JP. Brave and Faith must be between 40 and 70(inclusive) on each unit, and total Brave cannot exceed 240. Total Faith cannot be lower than 220. There is a "geomancy discount" for the Elemental skillset; it costs 600 to get all skills (basically, the one that costs 400 is made to cost 50). If an item is not listed on the data companion, it will not be available for Throw or Draw Out. No ability may be used on more than one unit on your team (with the exception of innate abilities. They do not count towards your limits). Include a team name with your sign up, as well as the main and alternate color palette you wish to display (The colors are 1-8: Blue, Red, Green, White, Purple, Yellow, Brown, Black. Player 1 always gets their main color. Player 2 gets their alternate if player 1 took their main).
Signups are due in by the end of the week (11:59 PM EST Sunday), and matches will begin streaming Monday evening. There are a couple of errors in the spreadsheet (being a tool I inherited rather than built), so as a warning ahead of time: it pulls move+3 from Bard regardless of if you are male or female. If you want a female generic to have move+3 (or any other ability bard and dancer share), I'll have to calculate it manually to make sure you don't go over the limit. DM me your signup sheet and I'll message you back on its legality and acceptance. The event is being run as a double elimination tournament, with brackets put up at the start. Best of luck to you all!
https://drive.google.com/file/d/10T6zboFHjHovcqkdArlVCzJ9lQlhEwem/view?usp=share_link
https://drive.google.com/file/d/12rbZ8tX_TczECcmYcUXxsGQ3dN2PvlbF/view?usp=share_link
Today I'd like to take a moment to congratulate a member of our community - Inuksuk - for his initial public release of a hack that's been long in the making.
Enhansa Edition is a mod of Chrono Trigger that aims to improve the battle system by giving the player more choices about how to grow and gear your character. The inspiration for the mod was, "What if Hypno Wave was actually useful?" and from there it spiraled out of control to rewriting enemy AI, redesigning items and equipment, redesigning Techs, and more. There is a much greater emphasis on status effects in battle, with full functionality restored to unused statuses and many new ways to apply them.
Download it here: http://ngplus.net/index.php?/files/file/55-enhansa-edition/
Another Final Fantasy VI mod sees the light of day on NGPlus, this time from Japan. Fully translated and ready to play, T-Edition boasts an extreme amount of new content, features, and even unlockable achievements. 150+ songs using the FF6 sound font have been added into the game, from various other FF and Square Enix titles, a new costume system, complete character tweaks, new bosses, dungeons, cutscenes, restored content, and way, way more. To read the full details, head on over to the main thread.
And we'd love to have you participate! This has been a tradition in our community since 2013, and it's a really fun way to be part of the community! So be sure to check out the main thread and register! Registration is up until the 10th, and from there on everyone participating will get a gift in the dispersal date!
Link: http://ngplus.net/index.php?/forums/topic/418-ngs-secret-santa-2017-main-thread/
Sega Chief is known not only for being fond of cactuars and good gameplay mods, but also for his affection towards good, old school, self-imposed challenges. What would happen if we combined those things? Meet Final Fantasy VII: True Necrosis, a mod in which the player must deal with unique specific conditions, such as the inability to heal HP or MP throughout the game! Are you willing to accept the challenge?
Download the mod! Link: http://ngplus.net/index.php?/files/file/44-final-fantasy-vii-true-necrosis/
Also, join the discussion for his newest WIP, which is in the brainstorm stage, Final Fantasy VIII: New Threat! Link: http://ngplus.net/index.php?/forums/topic/181-new-ff8-mod-new-threat-discussion-thread/
NG+ is proud to be hosting and dedicating a sub-forum to Tactics Ogre: One Vision, mod in development by @raics ! This gameplay WIP mod features a vast amount of changes aimed to rebalance the experience of one of the best games in its genre. Help support this project by playing it and sharing your feedback and thoughts! Also check out its new channel on our Discord chat! (Still haven't joined out chat? Click on the chat button above NOW!)
Link (Click on read more first): TO: One Vision Sub-Forum
Link (Click on read more first): Download Page
Another mod sub-forum sees the light of day, and @zombero is once again the person behind the mod itself. Make your way over to the steaming fresh forum with your questions, bug reports and/or critique regarding SMTN:HT, or just to see what the mod is about!
Hi there!
I just wanted to point out that we recently added CT:LA to the list of mods with a dedicated sub-forum. The mod is not really that new, so this is simply doing what should have already been done some time ago! The mod is maintained by @zombero, who also maintains "Ogre Battle: In the Lap of the Gods", as well as some other mods.
We here at NGPlus are proud to announce that the site is now open to the public!
NGPlus is a site dedicated to video game mods and discussion with the whole experience of the player in mind. There are many sites that focus on difficulty on a whole, but we feel that the overall player experience is the most valuable thing, and we hope that this will quickly grow to be a place where we can just chill and do what we love to do: play games and have discussions about them.
We've got a pretty decent amount of mods with that exact principle in mind, so feel free to head on over to the Downloads section and give some of them a shot, or you can swing by the forums to say hello!
We also have a dedicated Discord server if that's your thing, so don't be scared to click the Chat button up at the top. We might be a little bit schitzo, but we're friendly, we promise!
If you plan on being a part of the community though, we'd be glad to have you. Just make sure to take a gander at the Forum Rules before posting.
I'd like to take this opportunity to also introduce you to our Moderation team.
Ninjasdf, FFTA, Kaffe Myers, and myself are your Administrators. Rynzer, Anima Zero, Kjata, Mishrak, Hart-Hunt are your Moderators. We're all pretty chill for the most part.
So, that's about it. Welcome to the site!